© 2014 Ian Kaleta

Full Pipeline

Zbrush, Togogun, UVLayout, Mudbox, Photoshop

Unreal 3 Character

Simple cartoon character rigged & animated for UDK

Firearms: Source Assets

Firearms: Source

Working on future Steam release

ZBrush Sculpt

Team Player

Work experience on team projects like game mods, such as Firearms: Source. Able to give and receive constructive criticism.

Education

3.5 GPA Cum Laude. Bachelor of Fine Arts from Art Institute of Atlanta, majoring in Game Art & Design.

Tools

Maya, Photoshop, Mudbox, ZBrush, Topogun, UV Layout, xNormal, nDo, Unreal 3/UDK, Source Engine.

Skills

High & low poly modeling, Texturing, Rigging, Animation, Level-of-Detail, Retopology, Level Design, UDK Material Editor.

I'm an artist looking forward to filling games with life and detail.